The main conflict in The Witcher 3: Wild Hunt is man vs. nature, referring to both Geralt's conflict with the physical world around him and its natural state of being. Narrative design allows writers to manipulate characters, setting, and plot in order to create conflict that is engaging, and The Witcher 3: Wild Hunt's duality of internal and external conflict creates more dynamic characters and story.
In The Witcher 3: Wild Hunt, the narrative team composed a storyline so robust and intersecting that players may have trouble piecing together which characters are on what side, what factions are at war with whom, and a myriad of other details. Yet what never gets lost is how Geralt of Rivia, protagonist of The Witcher 3, is a character who faces off against different types of enemies and obstacles on his journey to rescue Ciri from the Wild Hunt.
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In any given narrative, there are multiple conflicts that either take place in the mind of the main character (internal) or are out in the open (extenal). For example, a boss fight in Elden Ring would be «man vs. man» out in the open, and so it is an external conflict.
On the other hand, Senua's struggle with mental illness in Hellblade: Senua's Sacrifice is a classic «man vs. himself» internal conflict that exists in the character's mind — though that game externalizes those struggles to create a vibrant, dynamic world. Writers and game designers have various ways of designing internal conflicts to make more sense and have real weight in the storyline.
Sometimes the conflict in a game is man vs. nature, in which the character is contending not just with themselves or other characters, but also the world around them. Survival games like
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