With each new game in the JRPG genre, there are certain expectations that come with the territory, as spiky-haired protagonists, world-altering plots, and big, eccentric swords are essential items on the JRPG menu. Though the series had been quiet since 2016, the arrival of Tales of Arise in Q3 of 2021 satisfied each of these prerequisites, unsurprisingly resulting in no small amount of critical praise.
Each new entry in the 'Tales' series is — with a few exceptions — entirely self-contained, and as such the games are always accessible to new fans. Tales of Arise is no different, and experiencing Alphen and Shionne's quest to end the overbearing rule of the Renans on the humble world of Dahna is immensely enjoyable to veterans and newcomers alike. However, while the stories and characters that inhabit each and every game in the series are decidedly different, there are similarities between each one, including the amount of time it takes to see each game's credits roll.
Tales of Arise: Best Artes For The Early Game
Being the seventeenth entry in the veteran JRPG series, there's a significant amount of content that precedes Tales of Arise. From the blastia-dotted Terca Lumireis in Tales of Vesperia to the moon-drenched world of Oraganica in 2008's Tales of Hearts, each journey that the player embarks upon often takes far more than a mere weekend to finish.
While many would expect every JRPG to clock in around the 40-hour mark, it wasn't until 2003's Tales of Symphonia that the series exceeded that, demanding around 47 hours to see the story's conclusion. Tales of Arise is a little more reasonable with its expectation of 40 hours, which mirrors the length of both Tales of Rebirth and the series' only Wii outing, Tales of
Read more on gamerant.com