Skate has become a staple in the skateboarding genre. Through its realistic controls and unique mechanics, it paved the path for many other sports titles. Skate 4 has the potential to widen the series' core mechanics, as well as provide players with more of the customization options that help make Skate so unique.
The ability to customize and create skaters, boards, and even environments has allowed Skate to provide fans with a non-stop flow of fresh, exciting content. By learning from its predecessors and adapting to a more modern generation of gamers and skaters, Skate 4 could give players even more creative freedom.
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The first entry in Skate was released in 2007, and it only featured a limited amount of customization options for players. The character creator was essentially the bare minimum, only allowing players to choose from a small selection of slightly different body types, hairstyles, and features. Later games expanded on the options and allowed for more character customization.
Similar to how video games have grown and developed over the years, so has the skateboarding industry. Each new entry in the Skate series would often feature new and different pros as well as different and up-to-date brands of equipment. A modern entry in the Skate series would surely feature many old-school characters and boards, but also needs to stay with the times and keep fans happy with the options they have.
Aside from only featuring brand-name companies, Skate has previously allowed players to create their own designs and logos via EA’s Graphics Creator. Though this process was slightly limited due to the constraints on importing high-resolution graphics to an Xbox 360 or PS4 back in 2010,
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