Stranger Things 4 has introduced a very different version of the classic Dungeons & Dragons villain Vecna. Some changes made to Vecna are obvious ones because of the difference between the worlds of D&D and a live-action series. The other differences, however, are more like twists to the Vecna familiar to D&D players.
[Warning: This article contains spoilers for Stranger Things 4.]
The first volume of Stranger Things season 4 was released May 27, 2022, on Netflix, and over the seven episodes, audiences are treated to a terrifying version of Vecna wreaking havoc on Hawkins. The D&D version of Vecna has been mentioned in many publications over the decades but was most heavily featured in the adventure module Vecna Lives! for the World of Greyhawk campaign setting. Vecna has also appeared in Critical Role’s first campaign facing off against Vox Machina as they fought to halt his ascension to godhood.
Related: How To Adapt Critical Role's Conan O'Brien Lich Into Your D&D Campaign
When adapting such an evil and well-known D&D villain, the Duffer Brothers have been clever in keeping certain aspects of D&D’s Vecna while changing others to suit their setting. Vecna’s background and identity have all had to take a shift in order to fit into the world of Stranger Things; however, there are still enough elements for D&D fans to recognize. When watching Stranger Things 4, D&D fans will notice all the ways this Vecna is both similar and different to the classic arch-lich.
In the world of D&D, Vecna started life as a mortal king who feared death so much he eventually became an arch-lich, an extremely powerful undead spellcaster in D&D. Most D&D players are likely to be familiar with this version of Vecna. There are various theories
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