We review Holi: Festival of Colors, an area control and pattern building game published by Floodgate Games. In Holi: Festival of Colors, players are trying to earn the most points by making patterns on a 3d grid.
Holi, known as the Festival of Colors, Festival of Spring, and Festival of Love, is an Indian holiday celebrated each year. While it seems to have a lot of ties to different Hindu legends, there is an overarching theme of goodness, joy and ending conflicts. I don’t know about you, but I think the world could use more of this. Maybe take some time today to do a little bit of good. Anyway, onto a game!
Holi, published by Floodgate Games and designed by Julio E. Nazario, plays two to four players in about 30 minutes.
Players will be recreating the experience of Holi by spreading color, mischief, and joy. You’ll be scoring points for throwing color tokens on the board and your opponents. There are Rivalry cards that can be added to the game to create more scoring opportunities, as well as modify the rules for your game. The game ends when all players run out of their cards or color tokens. The player with the most points at the end wins.
On your turn, you’ll take the following actions in any order you wish:
Throwing Color (mandatory), Move, and Climb Up (both optional).
Throwing Color is playing a card from your hand either face up or down. If you play it face down, place one color token anywhere on your current tier that doesn’t have a color token or Player Marker. You can do this every other turn if you like. When playing it face up, two or three tokens are placed according to patterns shown on the cards. Your Player Marker must occupy one of those spaces (usually) and if you manage to hit your opponent in the
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