There must be added pressure to create a particularly cool trailer when your game is both literally and figuratively about dissecting movies. I doubt that the additional anxiety fazed Sam Barlow much though, as chopping up clips is fertile and well-trod ground for the creator of Her Story and Telling Lies.
Barlow is the writer and director on Immortality, which again involves the player investigating archival footage to piece together the parts of a mystery. Immortality's evolutionary step over its predecessors is that it uses match cutting—think the spinning bone being replaced by a spaceship in Kubrick's 2001: A Space Odyssey—to enable players to jump between clips based on a shared visual similarity.
Immortality is billed as an interactive movie trilogy, with players sifting through footage from three 'lost' movies that all starred Marissa Marcel. The exact nature of the mystery remains, well, mysterious for now. But in the final trailer which debuted today at the PC Gaming Show(opens in new tab), we can see how the match cutting mechanic works. As you might expect from a third swing at the genre, this promises to be Barlow's most lavish production yet, with collections of footage from 1968, 1970 and 1999 to explore.
When I sat down with Barlow over coffee in Brooklyn recently, he hinted that Immortality is hiding some strange stuff that isn't shown in the trailer, and as a horror movie fan my interest was definitely piqued.
Immortality also now has a release date. It's coming to Steam(opens in new tab) and Xbox Game Pass on July 27, so not long to wait now. Earlier this week I talked with Barlow over email to get some more detail on how Immortality's «editing» works and where it fits with his previous games.
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