You've got a big, barren world with lots of resources to make use of, and all the tech to change it into a lush cradle of life: So get to it. That's the concept of Plan B: Terraform, a management, automation, and simulation strategy game that has you in charge of setting up a terraformed Plan B for a humanity that's struggling to keep Earth habitable. Its big selling point? The planet is absolutely huge, composed of «more than a million hexagons» to build on, with simulated atmosphere, temperature, vegetation, rain, and water cycle.
More than anything, Plan B wants to be a «calm and contemplative» game with a realistic-yet-educational mindset. The developer is promising an «educational approach to greenhouse effects and water cycle mechanisms» and a «a global and real-time simulation of temperature, vegetation, rain and water flowing to form dynamic rivers and oceans.»
Plan B: Terraform has a demo out as part of the Steam Next Fest. It's a taste of the in-development game that doesn't let you get very deep, but a promising one. While the full game intends to let you grow the planetary population «from a few inhabitants to a million and more,» the demo's at that «few inhabitants» stage.
I think it'll be a hit with those who enjoyed games like Per Aspera, but wanted more granular production for resources and terraforming operations. It's like the Plan B developer is adding a dash of Factorio to the idea, then having a transport-tycoon-like twist involving moving resources over long distances to manufacturing or refining complexes.
The demo's a bit finicky, but in the spirit of Steam Next Fest it's a slice of an in-development game, not a polished bit of marketing. My biggest complaint is that it doesn't quite let you get
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