The Machine Gunner Class in Hell Let Loose is a ton of fun if you use it in the right way. These large weapon-carrying lads can absolutely dominate the battlefield in the right hands and in the perfect spot.
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Capable of suppressing and shredding huge waves of soldiers, the Machine Gunner is a dependable and reliable role in the game. It’s a fairly easy position to get to grips with, but it’s how you use it that alters its effectiveness to the overall war effort. So to help improve those MG skills, here’s a guide to the Machine Gunner Class in Hell Let Loose.
Whilst most of the other classes are built for assaulting positions or taking part in big wave charges, the Machine Gunner is more of a defensive role. Their big MGs can put out a lot of rounds and have two modes of fire. The first is the Mounted mode, which rests it on a wall and uses iron sights. Perfect for dousing entire enemy battalions in bullets. The other mode is a rough hip-fire, which grasps the weapons handle and lets out a wild spray.
Although it’s good for firing down corridors or layering bullets into hedgerows up close, they’re best used further back from the frontline, covering defenses. Or, with the biggest part of the attacking wave, taking up suppressing positions to help the team move deeper into enemy territory. The reason they’re best used defensively is that it takes a few brief seconds to ready their weapon when it’s not in the Mounted Position on a wall. Ample enough time for someone to get the drop on you.
Each Machine Gunner role per faction has access to multiple different MG loadouts, so there are plenty of big guns to play with. They all handle relatively differently and some are arguably better
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