Screeching in from above as they render soldiers into bloody chunks, the Artillery Guns in Hell Let Loose are extremely effective and absolutely terrifying. These cannons can reach far, and in the right hands can make or break a match.
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However, you can’t just jump on a Field Gun, blast off a round and expect it to land on a target. In keeping with the game's theme of realism, it’s actually quite complex and requires a bit of math. So to make jumping into the long-range gunner role a little easier and to help those rounds land where you want them, here’s a guide to artillery in Hell Let Loose.
Before diving too hard into the technical side, it’s worth highlighting how important a good use of artillery can be in an average match of Warfare or Offensive in Hell Let Loose. These large-looking guns can send rounds almost to the other side of the map depending on the battlefield, and their blast radius is pretty large.
Anything inside their blast radius or within that immediate area of an explosion is getting shredded or heavily injured. So it’s quite effective if you can time a continued bombardment with the three guns back at Headquarters. They also can provide smoke rounds to cover friendly units, or if your gun crew is accurate, create a creeping explosive advance that continually pushes the other team back. With how distant the artillery pieces are from the frontlines, a well-guarded gun crew can utterly devastate the enemy team and rack up a high body count without ever having to meet them.
Firing an Artillery Gun is a multi-step process and it can take a few minutes to figure it all out. First, the weapon has to be laboriously loaded by someone in the Loader position, or the
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