Hearthstone, like most trading card games, is fundamentally about throwing down monsters and crashing their stats into each other. (It's also a game about making your opponent tilt off the face off the Earth by dealing a bazillion damage from hand, but that's a longer article.) So it continues to amuse me how the designers are able to come up with convoluted thematic reasons for that stat crashing, be it yearlong narratives about a plucky band of Mercenaries or, more recently, a journey to the bottom of the sea to be menaced by the fish folk.
Hearthstone's next foray into storytelling via combat maths will be Murder at Castle Nathria, which from the initial batch of cards and accompanying fluff sounds like Team 5's take on stuff like Knives Out and Clue. «Sire Denathrius—former leader of Revendreth—has invited his enemies as guests to his Castle for an elegant dinner soiree,» writes Blizzard. «The evening is going swimmingly… until suddenly, the Sire himself is murdered!»
The set is out on August 2 and will comprise 135 cards, of which we're told 10 will be legendary 'suspects'—one per class, each with a motive to unearth. (I have to confess I have no idea how said sleuthing will happen, or in what form the eventual murderer will be revealed.) Mechanically, we're getting a new type of card and a new 'Keyword'.
Location cards are placed on the board like minions, but have a buff which can be activated once per turn (but can't be proc'd on the turn they're played). Like weapons, they have a limited durability which decreases with each activation.
Infuse is the new keyword, which involves drinking in the lost 'anima' when a minion dies until the card transforms into a more powerful version of itself. Blizzard says:
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