Accessibility is increasingly becoming an important part of game design. In this day and age, more game makers are becoming aware of the need to accommodate gamers who may struggle with playing their favorite games with the typical controller setup and settings. On that front, Xbox head Phil Spencer had nothing but praise for Uncharted and The Last of Us developer Naughty Dog.
Coming off a busy Gamescom for Microsoft, Spencer took to Twitter to respond to a post from Naughty Dog highlighting all the accessibility features that it’s bringing to The Last of Us Part 1, the PS5 remake of the 2013 action game. He praised Naughty Dog, the Last of Us team, and director Neil Druckmann for their “impressive” and “inspiring” focus on accessibility, saying that the studio “continues to innovate” with each new release.
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Naughty Dog then responded with thanks for Spencer’s praise, though the studio stressed that it’s just part of an “industry-wide” effort to find new ways to improve accessibility for gamers. That being said, it also stated that it’s “thrilled by the advances” its developers have achieved. Given that Naughty Dog’s recent efforts on this front have been well-received, including by a blind gamer who was brought to tears by The Last of Us Part 2’s accessibility features, that’s perfectly understandable.
It’s no surprise that Spencer has praised Naughty Dog for its efforts, even though it’s owned by Microsoft’s main competitor, Sony. Under him, the Xbox brand has made accessibility a major focus, as seen in the implementation of features in games like Forza Horizon 5 and the creation of the Xbox Adaptive Controller. As a longtime advocate for
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