Halo Infinite‘s campaign has been designed with Normal difficulty in mind for the first time in the series, its designers have told VGC.
In an interview with the media held this week, character director Stephen Dyck explained that Infinite will be the first game in the series where the Normal difficulty is the main focus and is then scaled up to harder difficulties, rather than the other way round.
“Traditionally, Halo’s always been developed on the Heroic difficulty, and we did the same thing for
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