It has been a bumpy ride for Halo Infinite since its announcement. From its first CG trailer, the game and its developer 343 Industries had something to prove. Fans were ready for a massive Halo title that marked the series' return to form, but it took a while to get there. After a rough first gameplay showing, Halo Infinite was delayed by an entire year past the launch of the Xbox Series X/S. As test flights and more footage came out leading up to launch, it seemed like that delay had been worth it. Launching the free multiplayer a few weeks before the singleplayer campaign let fans get their hands on it sooner. After so much buildup, Halo Infinite proved to be an enjoyable Halo experience.
Halo Infinite's campaign was met with a generally positive reception, but its fans are still waiting on its co-op aspect. The bulk of Halo Infinite criticism is centered on its multiplayer, and how 343 Industries has been managing it. Season 1 multiplayer has been going on for about six months since its beta launch. The long-awaited roadmap for Season 2 and 3 has finally been posted alongside the second season's May 3 release date. Unfortunately, the roadmap also clarified that Season 2 will also last for six months. Fans fear for Halo Infinite's longevity, and only time will tell if some promised features will be enough to bring players back.
Halo Infinite: New Season 2 Game Modes Explained
Halo Infinite is suffering from two kinds of problems right now: Structural issues, and a lack of new content. As both of these are exacerbated by the large gaps between major updates, deciding to continue with six-month seasons feels like a poor one. Halo Infinite launched with unappealing microtransactions and oddly restrictive cosmetics, two
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