Halo Infinite wasn’t ready for launch. That much has become clear in the months since its release, with the game still waiting to be updated with important legacy features while the free-to-play live service multiplayer fails to capture a fraction of the audience possessed by its competitors. 343 Industries is having a rough time with Master Chief’s latest outing, but even the biggest of problems couldn’t sour my excitement for campaign co-op.
We still don’t have Forge Mode, the second season of multiplayer didn’t arrive for over six months, and the studio has been constantly putting out fires and attempting to appease players as it chases any semblance of relevance. Years ago Halo was on top of the world, and in many ways it still holds that power, but the medium has moved on without it. Fortnite, Apex Legends, Valorant, and countless others have established new trends that Halo has failed to keep up with, and now I’m unsure if it will ever have a chance to make amends.
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But the fact remains that I and millions of others grew up with the Xbox mascot and will always stand by it, eager to see new stories told in this universe as the iconic gameplay formula is iterated upon time and time again. Halo Infinite is basically Combat Evolved 2, returning to an open world approach to level design and encouraging experimentation through gunplay that is the best Halo has ever seen. The grappling hook, plentiful gadgets, and a greater variety of enemies means each firefight is a joy even on your lonesome, and that magnificence will only be further amplified with another player joining the field.
343 Industries has always had a rocky relationship with campaign co-op.
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