Counter-Strike used to have a custom mode where players would dig tunnels through stone cubes to find other players that they would then kill. I can't for the life of me remember the name of this mode (looking around comes up with custom maps about tunnels instead), but it was a great time, and one Halo fan has inadvertently started bringing it back to life with Forge.
DanTheBloke showed off the prototype on the Halo subreddit, calling it "a potential gametype revolving around digging tunnels and bases through a block separating the two teams". The key difference between this and the old Counter-Strike mode is that rather than shooting through the blocks, you have to place explosive charges. These then detonate remotely to continue the path.
RELATED: Halo Infinite Didn't Deserve To Be A Failure
The risk with this mode was always that you'd accidentally dig into someone's tunnel and begin an unexpected, unprepared gunfight. You'd typically want to avoid these unplanned encounters, but there was a rush in switching out the pistol frantically to quickly get the jump on whoever you'd found. Usually, this was a free-for-all, rather than team-based, but the general premise is the same.
However, while in CS anyone can break the blocks to get through and form tunnels, this mode will require 'miners', as to avoid any performance hiccups. As it stands, there are two per team, making four total. This will also ensure that the map doesn't rip apart too fast. By the end of CS games, you'd likely find yourself in a giant, vast, empty space with only a few blocks still dotted about, shooting across to enemies. That's where this Halo mode will inevitably differ, being more tactical and team-focused. Miners will have to work together
Read more on thegamer.com