The Halo Infinite multiplayer was unexpectedly released back on November 15, and since then, the game has taken fans on a bit of a bumpy ride. While many players have enjoyed the gunplay in the multiplayer, a number of technical problems have held the experience back for most. Among the issues that have plagued gamers from launch is desync.
In a competitive multiplayer shooter, precision plays a significant factor in whether a player wins or loses a gunfight. That is why the issues with desync in Halo Infinite are so frustrating for many fans. Essentially, desync causes a player's connection with the online server to become desynchronized, meaning what one person sees on screen might look completely different from what is actually happening. This is obviously a problem as it means that chaotic events, such as teleporting players, missed melee attacks, and numerous shots not connecting, can ensue. Fortunately, it appears that the developers might have finally started to address the issue.
Halo Infinite Clip Shows Skewer and Gravity Hammer Colliding in Mid-Air
Recently, 343 Industries released a new update about desync in Halo Infinite. Via a Halo Waypoint blog post, the developers acknowledged that this was a problem and promised that they were working on resolving the issues. According to the blog post, the first step in that process had already taken place as the developers noted that a patch for desync recently went live for the game. However, they stated that more substantial updates would be coming down the line.
In the blog post, the Lead Engineer of the Sandbox team, Richard Watson, outlined some of the changes made with this recent update to address the desync problem. According to the developer, matchmaking had been
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