After a successful Kickstarter campaign and over two years of solo-development, Jordan Morris' first gameHaiku the Robot has arrived. The indie metroidvania boasts a Game Boy-inspired aesthetic, a cute hero, and some serious Hollow Knight energy. Hollow Knight is a hard act to follow, to say nothing of Metroid Dread, Blasphemous, Bloodstained, and many other modern takes on the metroidvania genre. Haiku faces stiff competition, but audiences have shown the title a lot of early support.
Game Rant spoke to Morris about his unorthodox path to game development, design philosophies, and love for Pokemon. Interview has been edited for clarity and brevity.
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Q: Can you introduce yourself and share your favorite metroidvania title?
A: I’m Jordan Morris, the sole developer of Haiku the Robot. It is a cute robotic-like metroidvania where you explore a large, interconnected world full of corrupted machinery. My favorite metroidvania has to be Hollow Knight, because it is the best modern title out there at the moment. And as you can tell from its imagery, Haiku is quite heavily inspired, or influenced by Hollow Knight. But if we are talking about older titles, I am a sucker for Super Metroid.
Q: How would you sum up Haiku the Robot?
A: It is an exploration adventure game. You explore the depths of a dying land called Arcadia, where you will have to fight fierce machines, befriend fun, quirky little robots, and explore a ton of secrets on your way. The goal of the game is to find out what has happened to this land. Why is it infected with a virus? Bit by bit, you will pick up pieces of the story about what happened in this post-human
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