A lot is going on in Guild Wars 2 , and it can be hard to keep track of.
Thelatest class balance update has fundamentally changed a whole slew of classes, and with anew expansion, Secrets of the Obscure , on the horizon, times are a bit…tumultuous, to say the least.
The first big issue with the current state of the game is the current class balance. Now, the balance is actually pretty good. The DPS classes are, for the most part, doing very well. There are more offensive supports to choose from, and almost every class has an elite specialization that can either provide Quickness or Alacrity. There’s truly not much wrong in the department of damage or boon providers.
The issue is that not many of these builds feel good to play, and quite frankly, not too many people even asked for a lot of the changes that went through.
One of the biggest issues with Guild Wars 2 is the sheer amount of bloat when it comes to builds and roles. There are so many ways to enjoy a class, build, encounter, or content. The world is truly your oyster these days. This is a good thing. The problem lies when fundamental changes happen too frequently, or too harshly. I feel that this is what’s happening right now. The biggest example of this is Scourge. Now, it’s no secret that Scourge fundamentally is a broken class. It isn’t necessarily the “best” class or the most “optimal” class, no.
However, it’s the only class that simply does not play by any of the rules that are set out for other classes. It’s been that way for quite a long time, but I don’t think that it was too much of an outlier. The perception of it certainly wasn’t there either, as aside from specifically Boneskinner, Heal Scourge in particular wasn’t seeing too much play to
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