Batman is a perennially influential character whose mythos is celebrated in Rocksteady's Batman: Arkham franchise. Batman's synonymous equipment inventory houses tactical gadgets for use in different circumstances, and players have surely become accustomed to gameplay that is oriented to the Caped Crusader in particular. However, it is clear that DC's newest titles, Gotham Knights and Suicide Squad: Kill the Justice League, have attempted to dissociate themselves further from Batman as a playable character.
Instead, Gotham Knightsdeparts from the iconic mantle of Batman and creates its own continuity to center on popular Bat Family affiliates instead. This will not be the first foray into the Batman mythos from WB Games Montreal, however, who previously developed the Batman: Arkham series' prequel entry. Each of Gotham Knights' playable protagonists have been confirmed to receive a lot of individual attention and attunement, and it will be interesting to see how Batgirl, Robin, Nightwing, and Red Hood are made to feel unique through their gameplay.
Gotham Knights Still on Track to Release in 2022
Barbara Gordon's Batgirl, for example, wields a tonfa in Gotham Knights as a potential nod to her late father's role as the Gotham City Police Commissioner. The simple, single-handle baton was shown off in Gotham Knights' official gameplay presentation as her melee weapon of choice, and it provides quick, acrobatic strikes. However, each character will also have a ranged weapon as well as gadgets, which leaves a lot of room for their play-styles to be authentic to their identity.
Traditional batarangs will return to Gotham Knights, as seen when Batgirl opens up on Mr Freeze with a rapid-fire batarang attack. However, it seems
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