God of War (2018) is such an interesting story because it takes a fictional Greek god and awkwardly retrofits him into Norse mythology, never quite sure of what his place is among these other deities. Tyr is the god of war, but Kratos is our god of war, and as Ragnarok rears its head, this ashened titan slayer has drastically changed the prophecy, leaving its future murky and undecided. But not only is Ragnarok’s future murky - so is Kratos’.
There’s a debate over what should happen to him - retire and live happily ever after, die and have his son Atreus take the reins, or continue on as normal, fighting another pantheon of gods like the Egyptians. Those are all plausible paths, even if none might be what happens, but there’s a perfect option sitting right there with Balder.
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Ragnarok isn’t the ‘end’ of everything. That’s a common misconception. It’s a rebirth, the stage of Norse mythology going from a writhing caterpillar into a volcanic cocoon, set to reemerge with stunning wings of new light. Humanity is restarted by one man and one woman, while new and old gods alike repopulate the halls of Asgard. The old gods are Thor’s sons, Mogi and Magni (who we killed), and the returned Balder. He dies a dishonourable death, being murdered by his brother at a party thanks to Loki’s trickery and his mother’s ignorance, not in battle. So he goes to Hel, crawls out during Ragnarok, and sticks around as a half-dead demigod. But he does die in battle in God of War, likely meaning that he’s up in Valhalla now, leaving that story untouched, a story that sounds like the perfect journey for Kratos to take and, more importantly, the most fun for us to play.
Already,
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