Over the past few years, accessibility has been a major focus for many companies like Sony and its upcoming title God of War: Ragnarok is going to have a detailed selection of options for players to check out. Sony, in particular, has been a big proponent of accessibility as many first party titles like Horizon: Forbidden West, Ratchet & Clank: Rift Apart, and even the just released The Last of Us: Part 1 all have a suite of settings that can be tweaked.
In fact, earlier this year, Sony confirmed that the highly anticipated God of War: Ragnarok will have a variety of accessibility options, even showing off a number of settings. The blog post from May showed a good portion of the 60 available settings, including basic options like captions and subtitle tweaks, to Auto Sprint, aiming and blocking styles, options to reduce motion sickness, and even a High Contrast Mode. In a recent interview, God of War Ragnarok Lead UX Designer Mila Pavlin provided even more details to this side of the game.
God of War Ragnarok Combat Shown Off in New Video
Pavlin revealed that a wide variety of consultants and testers, some of which included blind players, helped her team hone in on four key fields: Vision, hearing, motor skills, and cognitive understanding. High Contrast Mode, which allows players to apply specific colors to items, characters, backdrops, and more to help increase visibility while reducing screen clutter, was created out of this. Other key accessibility features to help reduce what the team defines as progression «blockers» were audio cues coupled with captions to help indicate general area button prompts and puzzle timing.
The UX team aims to ensure players get a variety of sensory information through different forms
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