I'm surprised that I almost won my first attempt at playing as the ghost in Ghostbusters: Spirits Unleashed. I tend not to excel in the solo role when it comes to asymmetric multiplayer games, but I almost managed to defeat Illfonic creative director Jared Gerritzen, CEO Charles Brungardt, and VP of marketing and communications Shannon Gerritzen at their own game. I was 15 seconds away from a clutch victory.
Now, there are several possibilities that could explain away my victory. Maybe they weren't used to playing with their fourth companion being controlled by an AI as opposed to a real player. Perhaps all three of them were simply tired after being on the road showcasing the game to press all week.
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Now Playing: 5 Minutes of Ghostbusters: Spirits Unleashed Pre-Alpha Gameplay
Or mayhaps they simply took pity on me and let me almost win.
Regardless of the reason, I had an absolute blast haunting a museum as a mischievous ghoul, annoying my would-be captors by possessing innocuous items and hiding in plain sight, and covering them in slime if they did manage to find me. And all the while, I was living out my dream of being an absolute nuisance to museum patrons and jump-scaring them with horrifying screams. I had fun because I was doing well--way better than I usually do when playing on the side of an asymmetrical game where I'm on my own.
In Ghostbusters: Spirits Unleashed, you play as either the titular team of ghost hunters or their latest prey. A team of four, the Ghostbusters need to work in tandem to
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