Ghostbusters: Spirits Unleashed feels like the game that developer Illfonic has been building towards. While Friday the 13th and Predator: Hunting Grounds combined a popular IP with a unique asymmetrical multiplayer concept, the games were limited by their more mature licenses. Ghostbusters allows Illfonic to show how fun the 4v1 concept can be, while engaging a wider audience than ever before.
Ghostbusters: Spirits Unleashed should be familiar to any who have kept up with Illfonic’s work thus far. Four players control four customizable Ghostbusters that are tasked with finding and capturing a player-controlled ghost. With classic Ghostbuster tools like the PKE Meter for finding paranormal signatures and the Particle Thrower for snaring the ghost, the team needs to trap the ghost three times (or eliminate the respawn relics from the map) in order to win. Each Ghostbuster is controlled in first person and offers the type of experience that fans would expect. Most importantly, the customization of the various Ghostbuster tools will allow each team member to specialize in a role and better help track or capture the ghost.
The singular ghost, on the other hand, is controlled in third person and wins by haunting the playable area and maxing out a meter. The haunt meter increases as the ghost terrorizes the AI citizens around the environment, but they must also be careful to avoid the Ghostbuster team. That can come in many different forms, including the ability to mimic objects like in a Prop Hunt game, or just outright attacking the Ghostbusters to force them to retreat. Should the ghost be captured, however, they will respawn via a relic hidden on the map. This respawn mechanic can occur up to two times, but the Ghostbusters
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