With a story co-written by Dan Aykroyd and the late Harold Ramis, plus the inclusion of stars Bill Murray and Ernie Hudson, Ghostbusters: The Video Gameended up being the perfect sequel. Although Ghostbusters 3 technically never released, with 2016's Ghostbusters: Answer the Call being a reboot, and 2021's Ghostbusters: Afterlife acting as a legacy sequel, Atari's 2009 game is essentially the threequel that was never made. The game picks up just a few years after the events of Ghostbusters 2, and features a loving attention to detail that makes full use of the Ghostbusters license. It translates the atmosphere of the films perfectly, and with gameplay that captures the true ghostbusting experience.
First released in 2009 but later remastered in 2019, Ghostbusters: The Video Game was developed by Terminal Reality and published by Atari. Like the first two Ghostbusters films, the game's story was developed with the involvement of Aykroyd and Ramis, who also reprised their roles as Ray Stantz and Egon Spengler in-game. They were joined also by Murray and Hudson as Peter Venkman and Winston Zeddemore respectively, with the player taking on the role of a silent rookie protagonist two years after the events of Ghostbusters 2. Gameplay was essentially a Ghostbusters version of a third-person shooter, with players being given access to a new experimental Proton Pack that could fire way more than just the normal proton streams.
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Although well-reviewed upon release, Ghostbusters: The Video Game didn't receive the credit it truly deserved for how authentically it utilized the movie license. This started with the involvement of Aykroyd and Ramis, who
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