Like any good city-building simulator, players have been testing ways to push Frostpunk 2 to its limit pretty much since launch. We've already seen one player try to outsmart the game by never opting to foster democracy and, therefore, not trigger any of the extremist groups to spawn, but now someone else has done the unthinkable and managed to squeeze one million people into their city.
«I was able to cram 1 million people into the city itself in Frostpunk 2's Utopia mode,» Redditor NEF293 says in a thread. «It took many hours to get to this part, as well as utilising all the game-breaking knowledge I and many other members of the 11 bit studios Discord have collected to reach this point, and even then, I wouldn't fully call it stable!»
The secret to this overcrowding crisis seems to be focusing on adaptation and reason cornerstones, which means taking actions to ensure that your city adapts to the cold and also welcomes a new societal order, abandoning old traditions that were only useful in another lifetime that have long since disappeared.
NEF293 also suggests keeping industry within the confines of your city instead of importing resources from colonies or outposts: «The demand for goods in the city was several thousand and would eventually overwhelm potential trade routes. Though it's true that three colonies could sustain this. The industrial districts were also making several other critical goods! Panaceum factories made food and massively reduced disease caused by dense housing, carrion coal liquefactors made the oil necessary to keep the city warm during whiteouts, and two recast buildings were turning oil into the materials necessary to keep the city together.»
Other laws like mandatory crowding, dense housing, and crate schemes helped maximise shelter and cause little tension among the population. But even with all of this planning, NEF293's city is still sitting at -3k shelter, which means there's still a lot of people out in the cold.
But if you're
Read more on pcgamer.com