What do you get when you cross Alice in Wonderland with Iron Man? Square Enix’s latest action-RPG Forspoken aims to answer that question, with a fish out of water plot as the protagonist Frey is thrown into a world of dragons and sorcery. Built on the same Luminous Engine that powered the team's last game, Final Fantasy XV, it has a similar open world design, with animation, art, creature design and more that will feel familiar.
The game has threeresolution modes, Quality, Ray Tracing, and Performance, each of which also has a 120Hz mode. Quality targets 3840x2160p with dynamic resolution scaling (DRS) engaged, which can scale by 75% in total down to a low of 1920x1080. Ray Tracing mode reduces the ceiling to 2880x1620p and scales to a low of 1440x810. Both these modes use FSR2 reconstruction to get back to a 4K output when not at that level, which is always the case in the Ray Tracing mode and often in Quality. Finally, Performance targets 2560x1440p both in ceiling and FSR2 reconstruction, and can dip down 75% also to a low of 1280x720. This mode boosts performance to 60fps over the previous two, which are capped at 30fps.
The image quality impact in Performance mode is noticeable, but small enough compared to the gains it offers. That said, there’s a perfect compromise in that 120Hz mode, in theory at least, if you have such a screen. With 120Hz mode enabled, both Ray Tracing and Quality mode run at 40fps, meaning effects and setting are identical to the non-120Hz modes, but DRS is often lower down the range in heavy sequences due to the 25% reduction in frametime. In reality this makes a minor impact to image for an improvement to the fluidity and control, which can be vital with such a fast-paced action-centric
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