Massive Entertainment, the Sweden based subsidiary to Ubisoft, is the studio responsible for games like The Division and an upcoming Star Wars title. Beginning as a small studio, Massive Entertainment now employs over 750 people in all aspects of game design, though some original developers now feel their talents aren’t as effective in a studio of such size.
The company’s size has legitimized the studio as a major gaming force thanks in large part to its work on Tom Clancy's The Division. This is reflected in the size and scale of its AAA titles and the third-party properties the studio is now entrusted with, such as the upcoming Avatar: Frontiers of Pandora, and Star Wars.
The Division 2 Will Not Receive Cross-play, Cross-Progression, or Survival Mode
The former managing director of the studio, David Polfeldt, has revealed that he will now be leaving the company permanently at the end of his 6-month notice period. Originally Polfeldt was meant to be moving into a new strategic role in the company, but speaking to Nathan Brown for their Hit Points newsletter, Polfeldt revealed this was not to be the case. Instead, the veteran developer will be going “wherever the wind takes me.”
During the interview David Polfeldt explained his approach to game design and managing teams of developers. Polfeldt says this approach was related to his reasons for leaving the company, stating; “I think my philosophy and my skills work well for a certain kind of group of a certain kind of size.” While a studio size of 750 people is still small compared to Ubisoft’s flagship studio in Montreal which has a 3500+ employee count, it is still far from the indie-level Massive Entertainment Polfeldt first joined 17 years ago.
Polfeldt’s indie
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