Whether you’re here following our Summer Games Fest announcements or just catching up on the latest news from the studio, we’re excited to share what’s in store for the future of The Last of Us. Many of you have expressed how strongly The Last of Us series resonates with you, and we’re humbled by the community’s outpouring of passion and excitement towards the series’ growing and evolving world and characters.
We’re happy to share that The Last of Us Part II has sold through more than 10 million copies globally, as of this Spring. Knowing the support we have, our studio continues to see exciting, new avenues to introduce curious audiences and galvanize fans. With those opportunities in mind, let’s talk about the immense future of The Last of Us.
It’s no secret that many of you are not only drawn to The Last of Us’ stories but also the game’s original Factions multiplayer. Since The Last of Us Factions’ release almost a decade ago, dedicated players have been vocal about an expansion upon that offering.
However, we can finally announce that we’re creating something much larger than a mode. We’re thrilled to share a piece of concept art from our upcoming multiplayer experience, which is an extremely ambitious undertaking. We’re growing our studio significantly to ensure we build this full-scale, standalone game, with its massive scope and immense world, in a way that fans have come to expect from The Last of Us and Naughty Dog.
We aim to make our newest entry into multiplayer inviting to new players while still a thrilling challenge for more of our seasoned fans. There will be more news to come next year, and we cannot wait to introduce you to the team behind this new experience!
From the onset, our original vision for
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