Marksmanship Hunters received a fairly substantial rework to the spec with the last few War Within beta builds. Our Marksmanship Hunter Writer, Azortharion, breaks down the substantial rework to Marksmanship in the War Within including Gameplay, Talents, Tier and more.
If you're wondering whether you should dust off your sharpshooting deadeyes next expansion, then look no further as we talk all things Marksmanship.
Our Class Guide Writers share their expert opinions based on rigorous testing and theorycrafting in hopes to contextualize the various changes coming in the War Within. Check out all of our released editorials in our new Editorial Section.
Wowhead Editorials
The War Within Beta Development Notes
- HUNTER(Hunter Feedback)
Many talents have moved locations or have had their pathing updated. - New Talent: Padded Armor – Survival of the Fittest gains an additional charge.
- New Talent: Kodo Tranquilizer – Tranquilizing Shot removes up to 1 additional Magic effect from its target.
- New Talent: Devilsaur Tranquilizer – If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 seconds.
- New Talent: Scout’s Instincts – You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
- New Talent: Scrappy – Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 seconds.
- New Talent: Kindling Flare – Stealthed enemies revealed by Flare remain revealed for 3 seconds after exiting the flare.
- New Talent: Unnatural Causes – Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
- New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. Can only occur every 1 minute.
- New Talent: No Hard Feelings – When Misdirection targets your pet, it reduces the damage they take by 50% for 5 seconds.
- New Talent: Territorial Instincts – Intimidation summons a pet if you do not have one out and stuns
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