Retribution Paladins have received a complete rework to the spec with the Dragonflight 10.0.7 PTR, but were these changes enough to fix the glaring issues and rocky expansion launch for these Holy Avengers? Our Retribution Paladin Writer, Bolas, breaks down every aspect of this rework including Survivability, Mobility, Retribution Aura, Gameplay, and Talents. If you're wondering whether you should dust off your Retribution Paladin in 10.0.7, then look no further as we talk all things Ret. It's been a few months since I last wrote an opinion piece about Ret, but fortunately this time I've got a lot more positive things to write about. There's been a significant rework to a lot of the Paladin tree, and the Retribution tree has had a complete redesign from the ground up. There's very likely going to be a lot more changes on the PTR before we see the finished version in 10.0.7, but I'll go over the major changes that we've been shown so far and give my initial impression on how I think they'll play out. About the Author Hi, I'm Bolas. I've played Ret since WotLK, I'm a mod in the Paladin class discord, and I help with some of the work on SimC for Ret. You can find me on Twitter or in the Hammer of Wrath discord if you have any questions or are interested in more information about Retribution.
SurvivabilityThis is by far the area where Ret has had the most improvement, going from one of the squishiest specs to arguably one of the tankiest. Changes include:
Divine Protection is now baseline, with a 1.30 CD (63s with Unbreakable Spirit). Shield of Vengeance is still a talent that you'll practically always take, and now has a half duration GCD. It still has a 1.30 CD (63s with Unbreakable Spirit). Aegis of Protection is also Read more on wowhead.com