Fire Emblem games have an interesting relationship with stories. It has to be there to justify the political and supernatural drama fueling many fights, but it’s rarely what fans come to the games for. More often, players want to get to know the playable cast instead, building up their relationships and watching their personalities play out through cutscenes and battles alike. Those battles are also a vital draw, as Fire Emblem has upheld one of the most consistent release schedules for a tactical RPG series not only under Nintendo’s banner, but within its genre.
In these respects, Fire Emblem Warriors didn’t have much to offer fans. It took many updates for the series’ tactical gameplay to finally creep back in, and its function of bringing together various iconic Fire Emblem characters was better fulfilled by Fire Emblem Heroes, meaning the fandom was content to move to Fire Emblem: Three Houses. Now, Three Houses is receiving its own Musou spin-off titled Fire Emblem Warriors: Three Hopes. Some mistakes the original FE Warriors made could be rectified, but Three Hopes also needs to look to one of its Warriors contemporaries for guidance.
The Nintendo Warriors Spin-Off Franchise Is Becoming a True Mainstay
One of Fire Emblem: Three Houses' biggest selling points in the lead-up to launch was that it featured a war with multiple sides, and the player got to choose who they wanted to align with. These story paths included the Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude, as well as another route splitting off from one of the three. This provides a lot of playtime to invested players, but the cracks start to show when a player finishes one path and restarts on another.
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