Cyberpunk 2077's 1.6 patch arrived today, and it brings some changes that would be a bit more exciting if they weren't overdue by about 18 months. Things like the transmog system and being able to edit your looks at the ripperdoc are great, but they also feel like they should have been in Cyberpunk 2077 from the start.
And hey, Keanu Reeves is coming back in some DLC. Cool, cool. But for me the best Cyberpunk news wasn't about what was included in update 1.6 or what will be added in an expansion. It's a single sentence game director Gabe Amatangelo said during the Night City Wire: Edgerunner's Special presentation today. It's about cops and cars.
Back at launch, players pretty quickly noticed that one particular system in the game was severely lacking. It was missing entirely, in fact: the ability for police to respond in a believable way when you committed a crime. If you got a warrant issued and tried to escape in your car, cops would chase you on foot even if their cars were parked right there. You'd never see a cop car pursuing you, ever, you'd only see more cops appear (also on foot) in your path. And even if you shot someone in an elevator or out in the desert with no one else around, you'd quickly find yourself surrounded by police because rather than actually responding to your crime from a believable distance, they'd simply materialize out of thin air a few feet behind you.
I know Cyberpunk 2077 isn't meant to be GTA. I'm sure there's far more to making cops chase you in cars than just typing <police.chase-you.in_cars=«true»> into the game's engine. But police who have the ability to teleport yet can't even make a proper U-turn just make the world feel unconvincing, which was really disappointing in a city that
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