It is very rare for Square Enix to nerf a savage raid boss soon after its release. Their tuning is usually extremely precise and always fair, but it seems they might have missed the mark for the final boss of Pandemonium Abyssos: The Eighth Circle (Savage). Since launch, the boss Hephaistos has been an unexpected road block for many static groups as the DPS requirement to meet his enrage timer is quite strict for those looking to clear early in the tier. Thankfully, the burden has been lifted by a small margin in Patch 6.21.
Hephaistos has seen about a one percent nerf to his overall health pool in both phases of the fight. According to the patch notes, this change is to account for the developers underestimating their own testing team’s prowess in the fight.
The boss’s DPS check had been tailored around the DPS output of the testing team. The goal was to make the final boss of Pandemonium Abyssos more difficult than Pandemonium Asphodelos: The Fourth Circle (Savage). This led to the testing team spending a substantial amount of time working on the balance of the fight. They managed to get extremely good at the encounter, enough to push numbers that a typical learning party would have trouble reaching on week one. To account for this, the developers have brought the battle in line with their initial balance projections with the Patch 6.21 update.
Related: How to unlock the Pandaemonium: Abyssos raids in Final Fantasy XIV
The tighter check did not stop some groups from persevering, but it also did not allow much room for error. A lot of the fight can also force some downtime depending on raid composition and mechanics that involve separating the party to opposite side of the arena. Many players took to reddit to voice
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