Final Fantasy has kept itself fresh over the years by constantly changing its formula. While iconic visual elements and concepts have been shared across most of the series, how the player engages in combat, as well as progression and equipment, varies greatly. Beginning with a similar gameplay style to Dragon Quest, Final Fantasy quickly began experimenting with its Job system. Active Time Battles (ATB) debuted in Final Fantasy 4, and became astaple until Final Fantasy 10.
Final Fantasy 12 and 13 both used reinterpretations of the ATB system, and Final Fantasy 11 and 14 borrowed from other MMORPGs. Final Fantasy 15 marked the franchise’s shift into real-time action combat, though the Final Fantasy 7 Remake incorporated the series' classic menu structure into a real-time-with-pause system. Final Fantasy 16 is set to carry on what FF15 started, aiming to be a fast-paced action game that could have open-world elements. However, that's where the similarities end between these two titles. From its announcement to release, Final Fantasy 15 comes off like a totally different project made by a distinct team.
Forspoken Has Serious Final Fantasy 15 Vibes, and That's Okay
Final Fantasy 15 began life as Final Fantasy Versus 13 in 2006, an entry into the Fabula Nova Crystallis anthology alongside Final Fantasy 13 and Final Fantasy Type-0. It was initially helmed by Tetsuya Nomura of Kingdom Hearts fame, and was conceived as a PS3 exclusive. After six years of unsteady development, Versus 13 became Final Fantasy 15, and Hajime Tabata was placed in the director's chair. By contrast, Final Fantasy 16 was always intended to be the first numbered PS5 entry, and is being made by the development studio behind Final Fantasy 14. Producer Naoki
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