The Antitower is a level 60 Main Scenario dungeon in Final Fantasy 14: Heavensward. Originally added in patch 3.2, this dungeon will have you exploring the abandoned upside-down tower of the Sharlayans, which was originally used to study the depths of the aetherial sea.
Related: Final Fantasy 14: Pharos Sirius (Hard) Dungeon Guide
While your fellow Scions stay back to help Matoya with some chores around the cave, you'll have to venture into the tower alone. Let's take a look at each of the boss's you'll encounter in The Antitower, their attacks and mechanics, and how to beat them.
The Antitower is unlocked through the following quest.
To accept this quest, you'll need to have completed the Main Scenario Quests up until 'As It Once Was', including 'Heavensward' and all the patch 3.1 Main Story Quests.
In the first section of this dungeon, kill each group of enemies before enabling the jump pad and moving to the next area. This part will be slow, as you can only pull one group of enemies at once, but there will be opportunities for larger pulls later in the dungeon, if you and your party are up for it.
As you progress through the section after the first boss, watch for the doors that appear around the edges of the path. These will periodically release fire sprites onto the field, which should be quickly picked up.
Similarly, in the third section of the Antitower, some enemies will fall from the ceiling and ambush you. Be ready to group these up with the rest of the enemies in the area and burn them down with AoE attacks.
The first boss of the Antitower is Zuro Roggo, who will use the following attacks and mechanics.
Zuro Roggo will repeat these attacks until he is defeated. Odious Croak persists for a while, so be sure to
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