Hells' Lid is a level 70 dungeon in Final Fantasy 14: Stormblood. Originally added in patch 4.2, this optional dungeon kicks off the Four Lords side story. Things are heating up in the Ruby Sea, and its up to you and your allies to get to the bottom of it.
Related: Final Fantasy 14: The Drowned City Of Skalla Dungeon Guide
Hells' Lid is a bit more challenging than your average dungeon. The bosses here will inflict vulnerability up at any chance they get, making each fight progressively more hard the more you are hit. Let's take a look at each of the bosses of Hells' Lid, their attacks and mechanics, and how to beat them.
Hells' Lid is unlocked through the following side quest.
This dungeon is full of tough enemies. Many of the trash mobs have large, heavy-hitting AoE attacks that should be avoided. Be careful how much you pull as you make your way through this dungeon.
Shortly after entering the dungeon, you will jump off a cliff into a square arena of four Nurikabe enemies. These lava spirits will stay in their walls, making them impossible to group together. The Tank should be sure to maintain enmity on all four enemies while the DPS players focus on taking them down one at a time.
In the area right before the final boss, you will encounter the Boltstorm Nue and the Stillwind Nue. These two mini-bosses will use high damage auto attacks and periodically attack with frontal cone and point-blank AoEs. Focus on one Nue at a time as you dodge these AoEs.
The first boss of Hells' Lid is Otake-maru. Each of Otake-maru's attacks will inflict a stacking vulnerability up debuff, causing you to take more damage from each attack. Try to avoid each of the following attacks and mechanics as best you can.
Otake-maru will repeat these
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