Most video games today are packed to the brim with all sorts of content, game mechanics, and features to keep players engaged and entertained. However, some do away with all the frills and excess to bring a different kind of immersion, one that, despite its simple presentation, evokes beautiful moments and challenges, offering a unique gameplay experience. One such game is FAR: Changing Tides, the sequel to 2018's FAR: Lone Sails by indie developer Okomotive.
While Lone Sails took players aboard a unique ship capable of traversing vast wastelands, Changing Tides takes place on the ocean. In the game, players take control of Toe, who must make their way through a flooded post-apocalyptic world. Similar to its predecessor, players should expect a «meditative side-scrolling» adventure filled with challenging puzzles, a hand-painted environment, and a hauntingly beautiful soundtrack that would accompany players as they embark on this extraordinary journey. However, despite all the challenges that lay ahead, players have only one goal throughout: keep moving forward.
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One of the most exciting characteristics of FAR: Changing Tides is that the game doesn't have a defined story. There are no dialogues, no in-game prompts showing where to go, and no notes that offer players some context about the world and what has transpired in it. Instead, everything is told through exploring the environment, poking at the player's curiosity and encouraging them to keep moving forward.
While the lack of an obvious storyline may not be everyone's cup of tea, this specific characteristic works well within FAR: Changing Tides, given that the story is shown, not told, allowing players to draw their
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