In 2014, Counterplay Games raised $137,707 on Kickstarter(opens in new tab) for a project called Duelyst, promising a card game that had «Squad-Based Tactical Combat with Ranked Competitive Play. Brought to you by veterans from Diablo III and Rogue Legacy.» Its pixel art and complex blend of cards and turn-based strategy drew plenty of interest during beta, and after launch Counterplay signed a publishing deal with Bandai Namco. The good times didn't last, and three years later Duelyst's servers were shut down. Counterplay's next release would be looter-slasher Godfall.
That's not the end of the Duelyst story, however. Fans at indie studio Dream Sloth were given a licence by Counterplay (who still own the rights to Duelyst), as well as most of the original source code, and are currently working on a relaunch called Duelyst 2(opens in new tab). It's based on the beta of Duelyst rather than the launch version, which means players draw two cards at the end of each turn rather than one, among other changes.
A popular element of Duelyst in beta, two-card draw made for fast, combo-driven play, though it proved difficult to balance around. Cards that cost lots of mana were rarely worth using when you could play two mid-price cards every turn without depleting your hand, and cards that synergized well were even better if you could get both at once. (A rule that let you swap a card in your hand for a draw from the deck once per turn exacerbated that.)
The eventual switch to a more traditional one-card-per-turn model was controversial with the Duelyst hardcore, and Duelyst 2's return to the original style of play will doubtless win some of them over. Duelyst 2 also lacks another controversial addition, Bloodbound Spells, which
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