The Far Harbor DLC of Fallout 4 opened a new area for players to explore, new factions to meet, and plenty of quests. However, it was the main quest that got fans onto online forums to debate. The debates in question were as to what the best ending truly was. Amidst their conversations, though, it is easy to see that Far Harbor, with all of its complications, is one of those Bethesda storylines with no good endings.
Far Harbor's main quest asks the player to decide the fate of the island, which is tangled in a war between the Children of Atom and Far Harbor. To make matters messier, there is Arcadia, which is full of synths under the leadership of a complicated character named DiMA who is trying to bring peace to the island through unconventional methods. Every ending has unsettling implications, and players are forced to come to terms with the fact that the path to peace is very difficult.
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DiMA is one of the, if not most, interesting characters in the Far Harbor DLC. He is a synth like Nick, though he never got a pre-war personality imprinted in him. He created a place on the island for synths to go to just be themselves. He does not approve of the Railroad, Institute, or Brotherhood of Steel in how they handle synths. He also stores memories in banks, which he sends the player to retrieve.
The memory banks have information that can destroy either the Children of Atom or Far Harbor if DiMA wanted. It is also revealed that he actually only accomplished peace with Far Harbor by killing their leader and replacing her with a synth. While he admits guilt when this memory is returned to him, his immediate idea is to then kill the leader of the Children of Atom and
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