Fall Guys has recently switched to a free-to-play model, and it seems to be working out for developer Mediatonic. One way of knowing for sure is the fact that the game has reached 20 million players after going F2P. As a part of the new model, Fall Guys has introduced daily, weekly, and long-term Challenges in order to give players something to work towards. However, it appears that it hasn't gone down well.
As spotted by GameRant, it seems that players have been calling out the progression system of the game, which is tied to the Challenges, while making standard progression seem almost worthless. What this means is that once you manage to complete any available Challenges, your progression slows down to a crawl. This is because the devs have put all the progression value into the Challenges, and not left any for those just playing the game normally – this is quite similar to the progression issues Halo Infinite was facing.
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On top of that, some players have discovered that, because of this new system, losing rounds back-to-back results in a faster accumulation of points than winning. As per a post on Reddit by hold_my_cocoa, losing in the first round of a game awards you 24 points – so quickly losing five games in the first round earns you more points than sticking around and winning an entire game.
So you either see through a whole game, win, and get 107 points, or you lose five rounds and earn 120 points at a quicker pace. Clearly, as per the new progression system, it's easier and faster to earn points by losing, instead of putting in the time and effort to win a game. No wonder players are annoyed.
The comments section of the Reddit post is filled with players echoing the same
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