Trails into Reverie's long-awaited release is just days away at the time of writing, and with the series finally ramping up here in the West, we wanted to reach out to developer Falcom in order to organise our biggest interview with the company yet.
Luckily for us, Falcom president Toshihiro Kondo has been kind enough to answer our questions (again!). We asked him about Falcom's immediate future, the imminent Trails into Reverie, Kuro no Kiseki's potential localisation, and more. We even got answers to a series of quickfire questions, in which we put forth some particularly daft queries about the Trails franchise. Fans will definitely want to give them a look.
Push Square: Kondo-san, it's been almost a year since our last interview with you, before the release of Trails from Zero in the West. What has Falcom been up to since then?
Toshihiro Kondo, Nihon Falcom President: Since then, in terms of the Trails series, we worked on the sequel to Kuro no Kiseki. On the Ys front, we have just reached a critical point in the development of Ys X. Additionally, we have begun work on another new game.
Can you tell us about how Falcom has evolved over recent years? For example, has the increased popularity of the Trails series changed the way the company operates?
Amongst Falcom titles, games in the Trails series have the most amount of data that need to be created. In order to get everything created, I have to constantly remind staff members to keep the schedule in mind. Consequently, the main staff members get very busy, so they have less time to think up new ideas. Taking all this into account, we have been working on improving development efficiency, as well as how to best arrange staff and grow their talents.
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