Will there ever be an 11th team of the Formula 1 grid again? Andretti is trying their damnedest to make it a reality, but in the meantime, video games are here to let us all live the fantasy of having and managing our own custom team.
Launching on 23rd July, F1 Manager 24 will bring a new Create A Team option to the career, letting you found a brand new team to join the grid, set liveries, team suit colours, and create a new logo using some solid and pretty comprehensive layering tools. Alongside that, there’s also a background and origin for your team to choose from, giving scenarios that dictate some of the initial financing and the story that you’re telling.
Compared to just hopping into one of the real world teams, you’ve got a few more things to look after through each season, namely sponsors. As you’d expect, these give you a healthy injection of funding, with more on the table if you can hit your goals and targets.
A lot of the UI and general interface will feel instantly familiar to those who played the first two games – as with so many sports game series, there is an evolutionary approach to F1 Manager 24. However, Frontier has made some clear changes to improve and clarify the experience, which is always important for a game that’s going to be stat and menu-heavy. The financial screens now have pie charts to better show the incomings and outgoings of your money. The R&D screens that show your various car attributes and how they relate to other teams now better point you toward the upgrades and areas you could work on to improve performance.
Alongside that is the new Mentality system, which shows how each driver and team member is doing, what they think about you and their general happiness. Are there some changes you can make to improve their mood and get the best from them through a race and season? Well, that’s the mark of a great manager, and you’ll have to make those kinds of decisions if you want to retain your brightest stars and talent.
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