While Resident Evil and Street Fighter are firmly in the spotlight right now, I’ve also been curious about Exoprimal, Capcom’s five-on-five team action game in which players go to town on hordes of no-good dinosaurs. The idea is to be better (read: faster) at completing objectives than the opposing squad, in order to appease a conniving AI named Leviathan.
It’s not going to be to everyone’s tastes — and I sympathize with any ride-or-die fan who is exclusively holding out for a Dino Crisis revival (maybe one day…) — but as someone who got into Lost Planet back in the day, I’m intrigued. Exoprimal seems like the kind of project we haven’t really gotten out of Capcom in recent years, for better or worse.
Ahead of the network test, Destructoid was able to send a few questions to the Exoprimal team, and director Takuro Hiraoka shared his insight about team compositions, solo-player considerations, how the story will unfold, and why they went with dinosaurs.
The main mode in Exoprimal, Dino Survival, is a race to complete Leviathan’s dinosaur-pummeling missions with your teammates while another squad does the same. Beyond pure skill, specialized Exosuit roles — vibing with your crew — will also be a factor.
“Exosuits are designed to work together,” said Hiraoka. “Assault, Tank, and Support-type suits all have specialized roles and can’t achieve maximum performance on their own. Players will need to rely on each other to overcome long odds and hopeless situations while having a blast completing missions as a cohesive unit.”
“For example, Roadblock can taunt dinosaurs to draw their attention, lure them in, and corral their assaults with its massive shield. In response, Assault-type Exosuits like Deadeye can counterattack from
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