WoW Classic content creator Ebonhardt has published an interview with Senior Game Producer, Josh Greenfield, and Assistant Lead Classic Designer, Tim Jones, on Season of Discovery. In this interview, the developers discuss the thoughts behind a few key Phase 4 decisions, how the current Phase will impact future Phases, and what comes after Season of Discovery. If you'd like to watch the full interview, click the link below!
Highlights from Ebonhardt Interview on Season of Discovery
- A focus was placed on Fire Resistance to evoke the feeling of doing Molten Core in 2005.
- The new Molten Core boss was the start of more collaboration between Blizzard's internal teams.
- There is a need to rethink how good world PvP looks.
- Tarnished Undermine Real has the potential to continue being used throughout Season of Discovery.
- Tier 1 will not be available for Tarnished Undermine Real in later Phases.
- Characters are very unlikely to end up on Era servers, but there will be some way to continue playing your character once the Season concludes.
- New Phases will not be happening every once a month, but also won't take 3-6 months between.
- There is a potential «larger than life» encounter that Season of Discovery is currently building toward.
How Developers Decide What to Add Content
- Goals were to add to the world and enrich the leveling experience.
- Season of Discovery is a good test bed to see what works and doesn't in the Vanilla framework.
Demonfall Canyon — New Content Design
- This was originally created as an instanced version for a Priest rune quest.
- The team decided that they may as well make it into a full dungeon.
- Since the team is smaller, they can move and pivot quickly.
The 11th Boss — Why the Molten Core
- The goal of Molten Core was to preserve people's original experiences.
- Blackfathom Deeps and Gnomeregan were chosen to be changed because they weren't as popular.
- The team wanted to keep MC familiar but with new mechanics.
- They made The Molten
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