Any group that goes in without a leader is asking for trouble in Evil Dead: The Game. There is nothing more helpful to a deadite than getting location pings on survivors when fear gets high and potentially taking over a host as a result. Every team should probably have one.
Evil Dead The Game: How To Beat The «If You Love Someone, Set Them Free… With A Chainsaw!» First Mission
But which one? Every team composition will be looking for different abilities and factors, of course, but there are certain leaders in Evil Dead: The Game that make teammates a bit more excited than others. Do what feels right, but this seems to be the community consensus on what works the most consistently.
Arthur brings up the rear for several unfortunate reasons. Melee-focused attacks are a fine way to play the game, but there just isn't enough synergy here. Ash's aura boosts all damage and Annie's boosts all ranged damage. It takes Arthur two abilities to boost all melee attacks.
Evil Dead The Game: How To Beat The «Party Down!» Second Mission
The incentive to play with a sword and starting with a sword are barely even boons. The starting weapon is often replaced with a better one within the first minute of a match. And Arthur will sometimes be forced to pass up on better weapons to try and keep his skills relevant. He's a great melee attacker and may appeal to some players, but his disadvantages are rather pronounced compared to the other two options.
Annie is a leader that is very frustrating to play against as a deadite. From level one, her entire team's ranged damage is increased. This forces her enemies to get in close. But if she's leveled up, then she's also made it so her team can knock opponents off-balance.
Evil Dead The Game: How To Beat
Read more on gamerant.com