Warner Bros.'s new platform fighter MultiVersus begins its closed alpha today, letting players throw down with Batman, Shaggy from Scooby-Doo, and more while giving developer Player First Games the feedback they need to keep making the game players want.
The closed alpha test runs from May 19-27, featuring 15 characters, seven stages, and a look at the game's progression systems and rollback netcode. To learn more, we sat down with Tony Huynh, creative director and co-founder of Player First Games, about the team's approach to bringing all of these famous characters into one game.
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Now Playing: MultiVersus Preview… More Than Just A Smash Bros. Clone
We discussed the MultiVersus roster and the team's approach to building it, rollback netcode and the challenge of implementing it, and the free-to-play model and why it's so important to the game. We also touched on some potential hints hidden throughout the alpha test and what they could mean for the future of the game.
This interview was conducted via video conferencing and edited for readability and clarity.
GameSpot: You have a lot of different properties at your disposal in creating a roster for a game like this. What goes into the selection process? Obviously, there are some obvious choices like Batman, Superman, etc., but eventually you're going to start coming into more obscure decisions--Iron Giant could be considered one of those. How does that process work?
Tony Huynh: We call ourselves Player First Games, and that wasn't a mistake. We're holding
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