Kingdom Hearts 3 received a mixed reception at launch, to put it mildly. The list of complaints is pretty long; its worlds are too empty, its combat is too simple, its story is convoluted… I could go on, but I’m sure there are five-hour long video essays out there that have said it for me.
I’ve tried, ferociously, to argue against these points, but it’s been a tough battle. An easy point for me to make is that it has two of the best worlds in the whole series: Toy Box and Monstropolis. If Kingdom Hearts 4 takes anything from the third game, it has to be the effort that was put into making these worlds special.
Related: Final Fantasy 9 Would Be Impossible To Remake
Before you prepare yourself to fall in love with Kingdom Hearts 3 all over again, I previously wrote about what makes a bad Kingdom Hearts world, or specifically what makes Arendelle so awful. Reading that will give you the perfect idea of how wrong it can go, and help you appreciate these two worlds all the more.
As is often the case with Kingdom Hearts, story is a big factor here. Both Toy Box and Monstropolis tell original tales that are set outside of the films they’re based on, giving the team freedom to go a little weird and wild with the characters and plot, rather than hastily trying to retell a story while somehow leaving out the main villain like Arendelle. I’ll stop ragging on it eventually.
If the worlds were based on the original Monsters Inc. or Toy Story movies, we’d probably not get Woody telling Xehanort no one loves him or Sulley yeeting Vanitas through a door. They’re not the most gripping plots ever, and lean a bit hard into Kingdom Hearts weirdness, but they’re original and make the worlds feel more memorable. It’s better to do something
Read more on thegamer.com