Hollow Knight: Silksong finally appeared at Microsoft's showcase this week, and the long-awaited sequel to Hollow Knight came out looking quite different in many ways. What was expected was a sequel to the much-beloved Metroidvania (or search action) styled Hollow Knight — with a character change and maybe a couple of new mechanics. But instead, the trailer showed off a significant overhaul of the original Hollow Knight's combat and movement mechanics.
Released in 2017 for PC, the original Hollow Knight was a bit of an indie darling. Team Cherry was praised for taking inspiration from various titans of several genres, including the Nintendo genre blueprint Metroid, Mega Man X, and, perhaps unknowingly, even a touch of the Soulsbourne games. The team crafted the cutesy designed bug-filled world of Hollownest with full exploration in mind, with tight movement and non-linear exploration as the key hallmarks of this title. The game took off once it hit the Nintendo Switch and was met with praise from critics and elsewhere. The consensus was that Hollow Knight was a challenging but rewarding gameplay experience featuring responsive controls, a hauntingly beautiful atmosphere, gorgeous soundscapes, and charming hand-drawn aesthetics. Still, a brutal difficulty spike somewhat hampered it in many boss encounters.
Related: Why Hollow Knight Fans Should Play Ender Lilies
Hollow Knight: Silksong's new reveal came out firing on all cylinders in a non-stop action-packed minute-and-a-half trailer highlighting heroine Hornet, as she came out hacking and slashing in a combo-filled, high-speed showcase of what the game is all about. Team Cherry seems to have adjusted the goal from a modestly paced action/exploration game to an explosive
Read more on screenrant.com