The new anthology presents a greatest hits reel of updated classic adventures, but some of them are more likely to prove truly memorable in a campaign than others. Following in the tradition of books like and, arranges six adventures that can carry a party from level 1 to 13 when played in sequence. They can also be inserted into other campaigns or played standalone, giving the compilation more flexibility than standard campaign books.
's adventures pull from a variety of sources, from the UK branch of 80s publisher TSR to the mind of creator Gary Gygax himself. Consequently, there's a lot of diversity in how each one plays out, with everything from classic dungeon crawls to experiences focused on roleplay. Any of the quests could be a good fight for the right party, and even the least standout options still have the potential to be a lot of fun.
D&D's newest adventure anthology is coming soon, and in the middle of a busy year for tabletop RPG fans, there's a lot to keep track of.
is a classic from the pen of creator Gary Gygax, and it's got all the necessary elements for a good old-school time in place. A fun dungeon crawl is packed with interesting and often iconic enemies, from basilisks to fire giants to dragons, and it ties into some story elements involving the iconic spellcaster Iggwilv. Her daughter Drelzna ultimately shows up in the adventure, making for a potentially memorable final encounter and some excellent loot.
Iggwilv is most commonly presented as Tasha in modern , focusing on a time before her transformation into a powerful evil figure.
An abbreviated version of this module recently made its return as the tournament-style adventure, which highlighted some of its encounter strengths while leaving out a lot of details. Even in its expanded form, however, doesn't end up being a standout in .
Fans of mostly straightforward dungeon crawls can definitely get plenty of fun out of the module, but even for groups that adore the old-school style, it
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