CDPR has announced and detailed a major new patch for Cyberpunk 2077 that has gone live, and the studio has clearly been hard at work on this one. The list of fixes, tweaks and additions are enormous, and cover everything from AI behaviour to re-balancing skills, adding new elements to Night City, and pretty much overhauling the driving model. Night City is about to go through some big changes.
Perhaps the most significant are those that CDPR groups under 'Living City', because there's an truckload of improvements to enemy and NPC AI. The patch notes basically list fixes for everything that non-player characters ever do in the game. The following is a partial list taken from the full patch notes, and there are improvements to:
«Taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others [...] hit reactions and death animations [...] Enemies are now much better at blocking and evading (Kerenzikov) attacks [...] Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious [...] Followers now contribute more in combat [...] Numerous fixes and balance changes to netrunner combat.»
On a more macro level there are also changes to how crowds react, with certain NPCs now willing to get aggressive if you're out of line, and generally improved reactions to the player, better pathfinding, and (hopefully) less obvious de-spawning. This applies to NPC vehicles also, which as well as receiving visual improvements on their turning and general movement within traffic, will now react to danger, or being bumped into, and NPC passengers can now die in car crashes. And if you're wanted by the cops, you can now opt to hide-out in
Read more on pcgamer.com